Hello all, bob here. This is my first post to Circlemud Coding Forum so bear with me. The mud I code for has a multiversal theme, and has zones that range from hard science fiction technology to swords and sorcery fantasy, with some pretty odd stuff in between. My idea is this: Would it be possible to code a mundanity spectrum that would affect items that originate in the different zones? I.E. A wand of magic zapping would originate in a heavy-fantasy zone with a mundanity factor (M.F.) of 1, and a heavy auto-gauss cannon would originate in a cyberpunk zone with a M.F. of 5. The way I imagine it is that the items from either end of the spectrum would function poorly in zones that are on the other end of the spectrum... i.e. the wand of zapping would fizzle and do pathetic amounts of damage in the techno world, and the gauss cannon would misfire and blow up in the fantasy world. I haven't done a whole lot of Circle coding and don't know a lot about the variable/data structures involved but I do have 3+ years of C under my belt so I can understand a good explanation. Thanks Bob +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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