Another idea, instead of the spectrum idea (which is a good one and probably a better one for when there are more than just 2 types of zones) is as follows... We have a sci-fi cyberpunk MUD.. but there are zones in "cyberspace" that players can enter which are fantasy based (they actually take control of a copy of themselves in that zone.. while remaining in another zone, but that's another story and relatively easy to accomplish with existing CircleMUD code). There is a cross-reference of items that can "carry over" into the fantasy/cyberspace zone.. but they reference "different" items in the other zone. For example, if the player is carrying a "fireball soft" (which is slotted in their cyberdeck), then in the fantasy zone their character will have a wand capable of shooting fireballs. Even though in reality (mud-reality), the fireball soft doesn't have any firing capability at all.. when in virtual reality the item it references does.. So, the idea of a "banality/mundanity spectrum" isn't necessary. The headache with this idea is that you have the addition of a cross-reference file to "link" the items from regular zones to cyberspace zones. JoeR (Cyklop) http://www.cw2.com/core/ P.S. - I think you'll find the data structures very flexible for doing odd little things like this.. with minimal recreation of code from scratch (like using the god functionality for controlling NPCs to control pseudo-NPCs in cyberspace zones..). -----Original Message----- From: Bob P. Dobbs <slack@ACCESSCOM.COM> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Wednesday, August 19, 1998 4:29 PM Subject: [IDEA] Banality/Mundanity spectrum for items and zones >Hello all, bob here. This is my first post to Circlemud Coding Forum so >bear with me. > >The mud I code for has a multiversal theme, and has zones that range from >hard science fiction technology to swords and sorcery fantasy, with some >pretty odd stuff in between. > >My idea is this: Would it be possible to code a mundanity spectrum that >would affect items that originate in the different zones? I.E. A wand of >magic zapping would originate in a heavy-fantasy zone with a mundanity >factor (M.F.) of 1, and a heavy auto-gauss cannon would originate in a >cyberpunk zone with a M.F. of 5. > >The way I imagine it is that the items from either end of the spectrum >would function poorly in zones that are on the other end of the >spectrum... i.e. the wand of zapping would fizzle and do pathetic amounts >of damage in the techno world, and the gauss cannon would misfire and blow >up in the fantasy world. > >I haven't done a whole lot of Circle coding and don't know a lot about the >variable/data structures involved but I do have 3+ years of C under my >belt so I can understand a good explanation. > >Thanks >Bob > > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST