> I made a clone spell, that clones a piece of EQ or a weapon, and then > fires off an event, and after so many minutes, it extracts the object. > Everything works fine, but I am curious how to resolve a few things. If > someone were to give the object to another player, how would I switch the > ch pointer to the new owner? I need to do this because as the item fades, > it gives messages to the caster. If the caster gives it away and quits, > MUD will probably crash (I have not tested this because I assume thats > what will happen). Is there a way to check to make sure the person that is > either wielding it or in its inventory is the same as the ch pointer in > the event structure? why not just include a pointer to the object itself, then you can send the message to the person currently carrying via obj->carrying it regardless of whether or not that is the original caster.. siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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