That is set in handler.c starting around line 488. But that does raise a question... the comments state that it should add 30% to the AC affect. But instead does 300%. Did we forget to divide by 10, or are the comments wrong? Bryan Britt Beltane Web Services At [Wed, 19 Aug 1998 22:36:16 -0600], Scorn <scorn@RMI.NET> wrote: > ok i have a small problem that i was hoping someone knew more about. If a > character wears an item that is 5ac on body it multiplies the value 3x so > now his ac is 85/10 if worn on legs or head the value is 2x what it should > be so again a 5ac item is now 10 and ac is 90/10. How do i stop this from > happening? Items with same value work fine anywhere else. > Thanks > Scorn ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ICQ: 386326 Bryan L. Britt 501-327-8558 Beltane Web Services, Conway, AR http://www.beltane.com ~~~~~~~~~~Support Private Communications on the Internet~~~~~~~~~~ Moons of Beltane MUD telnet://moons.beltane.com:4000 http://www.moons.beltane.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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