On Thu, 20 Aug 1998, Tony Robbins [Kupek] wrote: > I've written a storyline for my MUD, and the world itself is going to > follow it nigh exactly. There's forests, big forests. It seems to me > that if you took a structure, added some arrays, and made a command that > would build a zone of a certain type: zautobuild forest 300 3x7 There is already code in the snippets site that can be easily modifiable to make a dynamic zone. I'd like to see something more like patch branching from main roads. Like you have a main road (say, the road to king welmar, to give a common place) and the branches out of it that are not hardcoded (mines, etc.) could be randomized. One in 10 or in 20 chance of a road branching off from the main road every zone reset, no reconfiguration while people in the branches, random level of "deepness". Etc. Anyone thought of this before? Is it even a good idea? this would mix the previsibility of know roads with the randomness of unknown forests. eduo --------------------------------------------------------------------------- Eduardo Gutierrez de Oliveira Mythago//On eduo@ciateq.mx ICQ# 3824675 Centro de Investigacion CIATEQ,A.C. -- MEXICO Research Center Queretaro General Electric Center of Excellence - Manager of Information Systems +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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