At 10:02 AM 8/21/98 -0400, you wrote: >ObCircle: >I'm interested in hearing suggestions for pl6 of DG Scripts. What's already >been put into them as new features: > mdoor and odoor commands (like wdoor) > mtransform -<vnum> now lets the new mob get its own hp/max hp/exp > rather than retaining those of the transofrming mob > Xsend/Xecho/Xechoaround commands can be replaced with %send%, etc., > making the commands non-attach-type specific > scripts can not attach/detach scripts to mobs/objs/rooms by id > there are now zone commands to attach scripts and set globals How 'bout an obj & mob trigger/command that would poison a char? Example use of this would be to have a chest or door that upon opening, would poison a char. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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