Better yet, how about a means to cast a spell on a character for opening a door or trying to use a certain command? not only limiting it to one spell... Abyss wrote: > > At 10:02 AM 8/21/98 -0400, you wrote: > > >ObCircle: > >I'm interested in hearing suggestions for pl6 of DG Scripts. What's already > >been put into them as new features: > > mdoor and odoor commands (like wdoor) > > mtransform -<vnum> now lets the new mob get its own hp/max hp/exp > > rather than retaining those of the transofrming mob > > Xsend/Xecho/Xechoaround commands can be replaced with %send%, etc., > > making the commands non-attach-type specific > > scripts can not attach/detach scripts to mobs/objs/rooms by id > > there are now zone commands to attach scripts and set globals > > How 'bout an obj & mob trigger/command that would poison a char? > Example use of this would be to have a chest or door that upon opening, > would poison a char. > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST