On Fri, 21 Aug 1998 11:21:04 EDT Michael Gesner <MeGesner@AOL.COM> writes: >I'm looking for a little help on the following topics: >(Code snippets would be nice, but I don't want to steal anyone's >ideas, Just a >little help on where to start would be nice) > >Equipment that stays with the player even after death Pls note that I'm not sure if this will work, I'm just going off the top of my head here. Put a new item flag, like ITEM_STAY in the appropriate areas(constants, structs, etc.) and then put a check the extract char function to see if an item is flagged ITEM_STAY and then figure out a way for it to ignore those items(Don't have a clue how to do that) >When a player quits, when they are still alive, they return to the >location >last visited In the quit function, make it set their loadroom equal to ch->in_room >When a player first signs on, or dies, they return to a clan defined >location, >not a general start location You'll need to look for all the places where a player can enter the game, check whether or not they are in a clan, and then define clan loadrooms that it will send the player to. >How to make the prompt customizable by the player It should already be implemented with stock code >How to use color on the title screen Clueless Hopefully I'm not completely insane with these answers, they sound like they'll work to me :) Phillip Ames | Treat friends in debt like family. kirk47@juno.com | Exploit them. ICQ: 8778335 | AOL IM: Grathol http://members.xoom.com/Gowron/index.html _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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