Is it possible to change the affection values of an item without changing the proto type of the object each reset?. For example an item is basically 3 hit, 3 dam, but the game ads a +/- 1 bonus on the original values on every reset. So that max would be 4hit, and 4 dam, and min would be 2 hit and 2 dam. Ive coded a function to do it, but it keeps changing the proto type values when the game boots this should be done inside read_object in db.c plzzzz help.....Its driving me nuts :ÅP +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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