On Thu, 27 Aug 1998, Ronny Iversen wrote: > Is it possible to change the affection values of an item without changing > the proto type > of the object each reset?. For example an item is basically 3 hit, 3 dam, but > the game ads a +/- 1 bonus on the original values on every reset. Yes. act.create.c on the FTP site does it. > Ive coded a function to do it, but it keeps changing the proto type values > when the game boots > > this should be done inside read_object in db.c When the game starts, it does read_object, so that's why it's modifying the proto. Bad place to do it. -B. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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