I envisioned it to be a stat similar to hitpoints/mana/movement points. Basically, it would represent the mental fortitude of the player, or morale or self-confidence and security, whatever you want to call it. I was thinking of having it be affected by perhaps constitution and wisdom for generation. Other ideas surrounding it would be: 1. A fear or intimidation spell that would decrease the ME points and possibly cause all sorts of nasty effects like fleeing blindly or dropping weapon or surrendering. (thought: modify drain energy?) 2. Spec procs or a zone characteristic that drains the characters ME points as they enter a room -- i.e. nasty rooms like 'the first day of school' or 'the ninth layer of hell' or 'meeting your in-laws'. 3. Using ME for bargining .. browbeating a shopkeeper or being browbeaten and giving better/worse prices for items as a result. 4. ME points as rewards for doing amazingly ridiculous things and getting away with it...stealing the magic item out from under the nose of the dragon, finishing an absolutely horrid quest, getting a good deal on an item, etc. Could be skill related? *shrug* Both this idea and the banality idea (upon which you were on the right track) are pretty rough, and i just need an idea of where to look in the code to get a start on it. Bob +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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