I've had ideas for morale, and other things which I've been thinking about implementing but I can only think of a few effects:: 1) Fear 2) Confusion So I've decisted to make a whole new thing which will be great for all sorts of fun, including herbs (which can be used to make poisons, smoked, injested, etc) I call it "Sanity" heh, k sounds odd but I figured I'd add it in. Player has a base sanity similar to thirst or whatever of 50, upon doing something this goes up or down. Hallucinojenics bring it down, once it goes below 0, u start to feel sedated, combat skills are reduced, u become sluggish, costs twice movement to move around. Once it hits -75 Yer messed, u start seeing things, perhaps just break out laughing and sit down in the middle of a fight, lots of interesting things. I decided I'm going to make a pulse for this to cause the affects, etc. Thats just my thought on ME. Okay, JinX +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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