> an alternative that i think might be better is changing it to an argv and > argc type arrangement..um..yeah..i guess that's all i have to say about > that.. Why? :I Here is my definition of ACMD: #define ACMD(name) \ void name(struct char_data *ch, char *parg1, char *parg2, \ struct char_data *ach1, struct char_data *ach2, \ struct obj_data *aobj1, struct obj_data *aobj2, \ char *argument, int cmd, int subcmd) Example of command definition: { "give", POS_RESTING, do_give, 0, 0, A_MOBJ | W_INV, A_CH | W_RM}, First argument: Multiple (or single) Object(s) in inventory, second argument - character in same room. If you want to keep original do_give, just describe both arguments as NULLs and do_give will receive unmodified string from player. Btw, I saw no replies from Jeremy and George... Can you write me please, what do you think about this system? Andrey (andrey@alex-ua.com) aka Zmey // RMUD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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