Thus spake Ryan Gasper or Steven Arnold <dalamar@CYBERCOM.NET>: > > one who RUNS the MUD too) I know a lot of people don't want to be stuck > > like that, and that coding takes a lot of time, but if you add in the > > most important features to a MUD first, open it, and then add the rest > > slowly, you won't have too many problems, and you can just worry about > > bugs and incompatibilities. You should see some of _my_ bugs and incompatibilities. I despair of adding in godset.stk since I just added aedit. I'm looking at OLC+ 2.0 with green green envy.... although those bug messages ... heh heh. > > I totally agree with this. I am the only one who codes on my MUD, > and although maybe things go a little slower with adding new features then > if we had multi coders, I think overall one coder MUDs are better designed > then Multi-Coder MUDs. Now, this is not true 100%, but in my experience, > it is enough for me not to get another coder. Exactly. One coder should be enough anyway and you don't want the others to be constantly writing backdoors and whatnot. .-------------------------------------------------------------. | The Fractal Dimension -- "Nonexistent mud of the year"| '-------------------------------------------------------------' +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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