Cervo wrote: > The only way to tell for sure, is to check idle times, try talking > to one char, while talking to the other suspected character, because > even with tintin the conversation cannot be kept up at full speed, > unless there is one hell of a bot in play. uuhhh, if the admin can talk to two people at the same time, why can't the multiplayer? -- "The optimist sees the doughnut, the pessimist sees the hole." char c[160],z;main(x,d){for/*/ -- Wedge -- /*/(x=159;x-- ;c[x]=32);c[79]=z;c[39]=88/*/ wedget@mci2000.com /*/;for(d=31;x =78,puts(c+z),d--;z=80-z)/*/ ------------------ /*/for(;--x;c[x +80-z]=88-56*!(c[z-!0+x]/*/ mud and game coder /*/-c[z+x+1]));} +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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