Ok, I am using circlemud 3.0 bpl12 and I noticed something rather odd with the way exp is given out. I created some mobiles and set their exp to 250, but when I kill one it is giving less than half of that to a single character, and when grouped splitting as normal. This makes it very difficult to assign exp amounts to mobs without having to playtest each mobile repeatedly to find out how much exp will be given out and set it to the desired amount. I was curious if anyone else has seen this problem and if so, did you fix it and how? Thanks for any help you can give me. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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