On Sun, 30 Aug 1998, Joseph Tremblay wrote: >Ok, I am using circlemud 3.0 bpl12 and I noticed something rather odd >with the way exp is given out. I created some mobiles and set their exp >to 250, but when I kill one it is giving less than half of that to a >single character, and when grouped splitting as normal. This makes it >very difficult to assign exp amounts to mobs without having to playtest >each mobile repeatedly to find out how much exp will be given out and >set it to the desired amount. I was curious if anyone else has seen this >problem and if so, did you fix it and how? XP is subtracted every time the mob is hit, see fight.c -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://mouse.van.ml.org/ (not done) | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST