Just thought I would pass along this little cut and paste code. Using this will retrieve the password of any given player. If you have ever been approached by a mortal or ever received an email from a mudder asking for their password, this code will help you do just that. I suggest that only IMPS have this command and that you actually come up with some policy for giving out a password...maybe you don't give them out, but if you wanted to..... Also, I may be showing some of my ignorance in that, there may already be some nice little utility already built into the mud that does this, but I haven't found it. Have fun, and thanks for everyones contributions to this list Abram - Legends of Blades and Magic /* I put this in act.wizard.c */ ACMD(get_password) { struct char_data *victim = 0; struct char_file_u tmp_store; half_chop(argument, buf1, buf2); if (!*buf1) { send_to_char("Usage: passwd 'live/file' 'playername'\r\n", ch); return; } if (is_abbrev(buf1, "live")) { if (!*buf2) { send_to_char("Whose Password?\r\n", ch); } else { if ((victim = get_player_vis(ch, buf2, 0))) { sprintf(buf, "%s\r\n", GET_PASSWD(victim)); send_to_char(buf, ch); } else send_to_char("No such player around.\r\n", ch); } } if (is_abbrev(buf1, "file")) { if (!*buf2) { send_to_char("Whose Password?\r\n", ch); } else { CREATE(victim, struct char_data, 1); clear_char(victim); if (load_char(buf2, &tmp_store) > -1) { store_to_char(&tmp_store, victim); char_to_room(victim, 0); if (GET_LEVEL(victim) > GET_LEVEL(ch)) send_to_char("Sorry, you can't do that.\r\n", ch); else { sprintf(buf, "%s\r\n", GET_PASSWD(victim)); send_to_char(buf, ch); extract_char(victim); } } else { send_to_char("There is no such player.\r\n", ch); free(victim); } } } } /* Don't forget to add this ACMD to interpreter.c along with some command name (duh) */ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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