If youre really sneaky you could copy the argument the player uses at the Password: prompt in interpreter.c, nanny. Of course that would only give you the password of people who log on, but you could edit your autorun to grep those out to a file in the /log directory. That's really of no use though unless you are being evil - muahhahahahaha!, i.e. - In nanny, interpreter.c : load_result = GET_BAD_PWS(d->character); GET_BAD_PWS(d->character) = 0; /* Show us the passwd entered at login. This is used to ensure that players are using a good passwd and nothing malicious. *grin* */ if ((GET_LEVEL(d->character) < LVL_IMPL) { sprintf(buf, "PASSWD for %s: %s", GET_NAME(d->character), arg); mudlog(buf, NRM, LVL_IMPL, FALSE); } !ObCircle: I'm trying to find a book on C socket handling, and I know that there are some recommended readings scattered throughout the docs and archives, but nothing can be found at my local university, and amazon.com gives me Complex Socket Deformities (Advances in Opthalmic Plastic and Reconstructive Surgery), not exactly what I'm looking for. So I was wondering if anyone knew of a book retailer that carried the aforementioned books. Jeremy PS. Note to the "other" Jeremy (Elson) - Where are the promised copies of Gray??? They actually put the coke machines at my high school in big iron cages after some school administrator was afraid a student would get crushed. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST