With the code I put submitted.. I am sure it would be very easy to have
it get a random number between 1 and attacks (variable).. at the time it
does the hits.. right before the for i to attacks..
If you want chance..
random percent say 20% miss? then do a if random 0-100 is less than 20
do nothing else hit.
How much simpler is that.. (besides actually writing the code)??
ohh
if !IS_NPC you can set the chance
or
if IS_NPC you can set a higher/lower chance to hit
damn..
the more I think about it.. the more possibilities there are..
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST