With the code I put submitted.. I am sure it would be very easy to have it get a random number between 1 and attacks (variable).. at the time it does the hits.. right before the for i to attacks.. If you want chance.. random percent say 20% miss? then do a if random 0-100 is less than 20 do nothing else hit. How much simpler is that.. (besides actually writing the code)?? ohh if !IS_NPC you can set the chance or if IS_NPC you can set a higher/lower chance to hit damn.. the more I think about it.. the more possibilities there are.. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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