I have a problem with MSP. I can't put different tunes for different occurences. When I for example enter an area, it plays the music to that area, and when I enter battle, it will play the battlemusic. But, there lies the problem. My zMUD hangs up the whole computer, and the whole soundsystem goes haywire. I figured this was because I don't turn off the last played music before the second one is to come. But the send_to_char(!!MUSIC(Off), ch); line doesn't work. The music doesn't stop. What can be the error? _______________ () Christoffer ) | ~~~~~~~~~~~ | | Implementor | | o f | | Legends | | | | stargate. | | orion. | | boden. | | se 4000 | | ___________ | ()______________) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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