I have been having problems with my mud crashing in fights or in the
process of fights whenever more than 1 player is logged into the mud
I have used gdb to search a core that got dumped into my lib.
the following is the result:
#0 replace_string (str=0x0, weapon_singular=0x80b11f4 "blast",
weapon_plural=0x80b11ed "blasts") at fight.c:447
447 for (; *str; str++) {
(gdb) backtrace
#0 replace_string (str=0x0, weapon_singular=0x80b11f4 "blast",
weapon_plural=0x80b11ed "blasts") at fight.c:447
#1 0x8070508 in dam_message (dam=100, ch=0x82be2c0, victim=0x81cace0,
w_type=12) at fight.c:548
#2 0x8070dc3 in damage (ch=0x82be2c0, victim=0x81cace0, dam=367,
attacktype=312) at fight.c:718
#3 0x80713d5 in hit (ch=0x82be2c0, victim=0x81cace0, type=-1) at
fight.c:894
#4 0x8071497 in perform_violence () at fight.c:933
#5 0x804a3de in heartbeat (pulse=77480) at comm.c:828
#6 0x804a319 in game_loop (mother_desc=3) at comm.c:789
#7 0x80498bb in init_game (port=9193) at comm..c:344
#8 0x8049839 in main (argc=3, argv=0xbffffd2c) at comm.c:308
#9 0x804952e in ___crt_dummy__ ()
I have included the area around line 447 in my fight.c file.
It is as follows:
char *replace_string(const char *str, const char *weapon_singular,
const char *char *weapon_plural)
/* Line above made into 2 lines cause my editor sucks *
* for this mail. In the code it is one line. */
{
static char buf[256];
char *cp = buf;
(447 is the following line:)
for (; *str; str++) {
if (*str == '#') {
switch (*(++str)) {
case 'W':
for (; *weapon_plural; *(cp++) = *(weapon_plural++));
break;
case 'w':
for (; *weapon_singular; *(cp++) = *(weapon_singular++));
break;
default:
*(cp++) = '#';
break;
}
} else
*(cp++) = *str;
*cp = 0;
} /* For */
return (buf);
}
I am unsure of why i get this error. The above snip is unchanged from
stock as far as I know. I am using pl14 with the OLC+2.1a package from
Del's webpage.
Any help would be great.
Odin
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