At 06:14 PM 09/23/1998 -0400, you wrote: >I have been having problems with my mud crashing in fights or in the >process of fights whenever more than 1 player is logged into the mud > >I have used gdb to search a core that got dumped into my lib. >the following is the result: > That str=0x0 says you've got a null string here. That's what's causing it to crash (most likely). >#0 replace_string (str=0x0, weapon_singular=0x80b11f4 "blast", > weapon_plural=0x80b11ed "blasts") at fight.c:447 I'm going to guess that you modified dam_messages in fight.c so that players can have more damage messages sent to them. Given from the backtrace, dam = 100, then it's probably trying to call a non-existant dam_weapons message. What you have to do is make sure that in the section where you do ... if (dam == 0) msgnum = 0; else if (dam <= 2) msgnum = 1; ... else if (dam <= xxx) msgnum = y; That you have set up a total of y+1 msgs for to_room, to_char , and to_victim. This is setup in the struct which is defined at the beginning of the function. So if it's setting msgnum = 15 and you only go from 0..14 in dam_weapons, then this would be bad. In your case, look in that if statement to find out what message it's trying to set for dam = 100 and make sure that that message actually exists. Also, make sure for each msgnum that there are 3 messages in the struct (one for to_char, to_victim, and to_room) Hope this helps. Sean +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST