> Hi all. I was wanting to know if anyone has implemented a kind of walking > algorithm for NPCs. For example, if you are a guardin a town called Sigholt, > and you blow your whistle to summon the NPC guards in the town, is there a > way of the NPCs to get to the player guard by walking normally, not just > 'teleporting' themselves there? > > I know it would be extremely hard to implement, but it would add a huge > extra dimension to the game - you could have a tavel brawl and get your > friends to block the enterance :) > Have a peek at the 'track' code. What that does is work out which way to move to get to a given room. Use that code and you should find your mobs will walk there very tidily. Marc +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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