Hi all. I was wanting to know if anyone has implemented a kind of walking algorithm for NPCs. For example, if you are a guardin a town called Sigholt, and you blow your whistle to summon the NPC guards in the town, is there a way of the NPCs to get to the player guard by walking normally, not just 'teleporting' themselves there? For example, I'll show a little map because I am a bit confused myself. ***********| N-|********| **|*******|- **|*******|* **|----P--|* N = NPC guard P = Player Guard - who's blowing the whistle * = can't walk here -/| = road - want to walk here Now in this instance, I want the NPC to travel east, 3 south and 5 east. I know it would be extremely hard to implement, but it would add a huge extra dimension to the game - you could have a tavel brawl and get your friends to block the enterance :) Thanks, Andrew Ritchie. | Andrew Ritchie, object@alphalink.com.au. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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