Actually I found one my self I was completely absent minded when I wrote
the first message.
What I did was:
acaffect = (number(1, 100) / 100);
dam -= (victim_ac * acaffect);
/* This makes the damage decrease by a random percent from 1 to 100*/
that's it but any other ideas are still welcome.
Jourge Fuzz Bush wrote:
>
> well what I've done is changed circlemud so that the higher the ac the
> better.
> well this is quite useful, an easier to understand, I've taken care of
> most of the code except the formula to subtract the ac from the dam.
> so like:
> acaffect = number(20, 40);
> dam -= (victim_ac / acaffect);
> now I know this isn't a very good formula so I'm asking for a more
> complex balance formula. any ideas?
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