Actually I found one my self I was completely absent minded when I wrote the first message. What I did was: acaffect = (number(1, 100) / 100); dam -= (victim_ac * acaffect); /* This makes the damage decrease by a random percent from 1 to 100*/ that's it but any other ideas are still welcome. Jourge Fuzz Bush wrote: > > well what I've done is changed circlemud so that the higher the ac the > better. > well this is quite useful, an easier to understand, I've taken care of > most of the code except the formula to subtract the ac from the dam. > so like: > acaffect = number(20, 40); > dam -= (victim_ac / acaffect); > now I know this isn't a very good formula so I'm asking for a more > complex balance formula. any ideas? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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