On Sat, 3 Oct 1998, Jourge Fuzz Bush wrote: >No, listen carefully, I have imm statues which carry imm eq and now if >all the big people that have played a long time get all of these they >can every time they log on and they houses. it stays in the zone and it >doesn't repop on the statue just like any eq. and I did set it to a low >number because I don't want one statue to have like 5 of these good >pieces of eq that are worth like a car in my game or about 100 quest >points. Que? Huh? Translation please. >I was basically asking if anyone had implemented it so that >after the first crash save it would be saved on file and removed from >the game, then when someone enters the house off of just going into >there house or just loading in there house that is comes back again. Que? >This will let that specific item repop. and it will prevent the mud from >having to crash save about 100 houses every 5 mins. Not to mention >allow some sort of auto eq in the houses. Houses are saved only if they are changed. structs.h:68:#define ROOM_HOUSE_CRASH (1 << 12) /* (R) House needs saving */ -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST