> Has anyone alredy written a combat system based on initiative, weapon speed > et similia? > is it realistic to scan the combat list, calculate the initiative for > every char_data fighting, ordering it in a new list and then performviolence > this last list? > Are there faster ways? Check out the fightevent.diff patch (not sure where it is atm), it doesn't actually implement any of that stuff, but provides an easy way to do so, by using events. Xual +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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