I noticed that room numbers are declared as sh_int in structs.h, so there can't be more than 16384 elements in the world array of rooms, is it right? If my mud needed more than that number of rooms, should i have to change only the declaration in structs.h or should i also change every other occurences in the code ? For instance if i changed in structs.h typedef sh_int room_vnum ---> typedef long room_vnum typedef sh_int room_rnum ---> typedef long room_rnum should i also change in db.c: int real_room(int virtual) ----> long real_room(long virtual) ?)) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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