Anyone thought of implementing binary room/object files, like the playerfile? There are heaps of advantages that I can think of, for example speed, effeciency, no chance of not putting in the '~', infinite flags (within reason), and it's easy to change the structure of the object/room files, and heaps more... Any ideas? If enough people are interested I may make a patch for it... - Andrew. | Andrew Ritchie, object@alphalink.com.au. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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