On 10/23/98 8:40 PM, Andrew (object@ALPHALINK.COM.AU) stated: >Anyone thought of implementing binary room/object files, like the playerfile? >There are heaps of advantages that I can think of, for example speed, >effeciency, >no chance of not putting in the '~', infinite flags (within reason), and it's >easy to change the structure of the object/room files, and heaps more... There are more disadvantages: stuck with format (cannot change once implemented, contrary to what you said), limited string length (would cause an excess of space to be used also) flags NOT infinite, see first remark As for the heaps more advantages, there aren't. Thats why no MUD today uses binary room/object files, and why ascii pfiles are more popular than binary pfiles. - Chris Jacobson +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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