> Just a thing for thought... a good project for some newbie coders who want obj > affects might be to use the rent per/day obj stat as a spell # for spell > affects. This is what I did..then just update OLC to bring up the spell list > and stuff for that input. Yea, that is a good suggestion, esp if your mud doesn't charge rent, a rent/day field is kinda useless. I changed to to an "object level", so to speak. For a magical item, I use it as the target number for a mage's "dispel magic". For a weapon, it is the level of the original forger, used to determine a player's sucess at re-forging to make it stronger. Lots of ideas to come up with. :) -- -AxL, axl@wpcr.plymouth.edu - Ass't GM, Sysop, RPM Director, WPCR, 91.7 FM "Discriminate against the next fashion sucker you meet....it's a raver!" - Ec8or, Digital Hardcore Records +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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