Hope this is kinda what you are lookin' for. Only thing is like Aaron said if someone casts a fly spell, when the spell wears off you are no longer flying, but big deal , just fly again :-) ... If anyone wants to improve this, go ahead and resubmit it... >>----------------------Bo-------------------------->Young A Chyld wrote: > > ..Ok, so I'm trying to add a position to my mud..I'm adding > POS_FLYING..Basically, I've added a pixie race, and I want Pixies to be > able to fly without having to cast a spell - just by typing fly..I've > added POS_FLYING to stucts.h and I've added "is hovering here." to > act.informative.c.. // Oh yeah make sure you prototype wherever you put it and also add it in interpreter.c ACMD(do_fly) { if((GET_RACE(ch) != RACE_PIXIE) || (GET_RACE(ch) != RACE_DRAGON)) { send_to_char("How do you expect to fly? You can barely walk!\r\n", ch); return; } if(GET_MOVE(ch) < 30) { send_to_char("You do not have enough energy right now.\r\n", ch); return; } if (AFF_FLAGGED(ch, AFF_FLIGHT)) { if (GET_POS(ch) == POS_FLYING) { act("You begin to slowly drift to the ground.", FALSE, ch, 0, 0, TO_CHAR); act("$n begins to slowly drift to the ground.", TRUE, ch, 0, 0, TO_ROOM); GET_POS(ch) = POS_STANDING; } REMOVE_BIT_AR(AFF_FLAGS(ch), AFF_FLIGHT); return ; } SET_BIT_AR(AFF_FLAGS(ch), AFF_FLIGHT); if (GET_POS(ch) >= POS_SLEEPING) { act("You begin to float.", FALSE, ch, 0, 0, TO_CHAR); act("$n begins to float.", TRUE, ch, 0, 0, TO_ROOM); GET_POS(ch) = POS_FLYING; } return; } +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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