> also i was wondering how the bits were set and read for object affects > if i put a > C > 1 > in the file it is blind > C > 2 > is invisible > but > C > 3 > is both blind and invisible, so is there a way to get to 8 which is > sanctuary? oh and if i put C128 i get sanctuary. Ok ill tell you how bitfields work, if you have like a long datatype that is 32 bits, when you want to add several values to that one veriable you have to use the bitfields......When you do this you can use one variable to represent 32 "values" (it is like a lightswitch on off, only value you can represent), to add a value to one bitfield you have to keep within these values bit1 = 1, bit2 = 2, bit3 = 4, bit4 = 8, bit5 = 16, bit6 = 32, bit7 = 64, and bit 8 = 128......This will go on after what bit you want to access, so when you see 128 give sanc, you can see that its position 8 it sets. If you add 16 + 32, you get a value that represents that bitfield 5 and 6 are set, that is why blind and invis on value 3. For these values you will have to look in structs.h, everything is defined there with the different values that match for it....You will see them as AFF_BLIND, AFF_SANC and so on, and the value behind if it says something like this (1 << 7) it means put the 1 at bitfield 7 (but remember computers start everything with 0, so that is in reality a bitfield 8) and that is value of 128, have fun, hope this has helped you. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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