>It shouldn't be, no... it's a player's name, defined in structs.h. ( ubyte
>paintball; )
>
>And then defined in utils.h:
>#define GET_PAINTBALL(ch) ((ch)->player_specials->saved.paintball)
>
>It's set in magic.c when a player casts paintball on another player...
>GET_PAINTBALL(victim) = GET_NAME(ch)
>
>Am I making some simple mistake here?
Yup... you're storing a single byte, probably the the first letter of the
player's name... possibly corrupting whatever is stored after it, depending
on how you set it. Is there a reason to save this? If so, the best thing to
do is use the player's idnum, assuming mobs can't play paintball. If you
need to save the name, you'll need a fixed length char array, and if mobs can
play, you'll have to keep an eye out for overflows.
Ron
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