i was wondering if it was normal when linkloading a player to get a bunch of SYSERR ch->in_room = NOWHERE when equipping char's i have found the code that it comes from if (ch->in_room != NOWHERE) { if (pos == WEAR_LIGHT && GET_OBJ_TYPE(obj) == ITEM_LIGHT) if (GET_OBJ_VAL(obj, 2)) /* if light is ON */ world[ch->in_room].light++; } else log("SYSERR: ch->in_room = NOWHERE when equipping char %s.", GET_NAME(ch)); should i just take that out or does it hold another significant purpose. Thanks Scorn +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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