[bpl14] [win98] linkload

From: Scorn (scorn@rmi.net)
Date: 11/14/98


i was wondering if it was normal when linkloading a player to get a
bunch of SYSERR ch->in_room = NOWHERE when equipping char's
i have found the code that it comes from

if (ch->in_room != NOWHERE) {
    if (pos == WEAR_LIGHT && GET_OBJ_TYPE(obj) == ITEM_LIGHT)
      if (GET_OBJ_VAL(obj, 2)) /* if light is ON */
 world[ch->in_room].light++;
  } else
log("SYSERR: ch->in_room = NOWHERE when equipping char %s.",
GET_NAME(ch));

should i just take that out or does it hold another significant purpose.
Thanks
Scorn


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