i was wondering if it was normal when linkloading a player to get a
bunch of SYSERR ch->in_room = NOWHERE when equipping char's
i have found the code that it comes from
if (ch->in_room != NOWHERE) {
if (pos == WEAR_LIGHT && GET_OBJ_TYPE(obj) == ITEM_LIGHT)
if (GET_OBJ_VAL(obj, 2)) /* if light is ON */
world[ch->in_room].light++;
} else
log("SYSERR: ch->in_room = NOWHERE when equipping char %s.",
GET_NAME(ch));
should i just take that out or does it hold another significant purpose.
Thanks
Scorn
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