yeah i found the problem in the code it was crash_loading the player before it put them in a room soo they were in fact NOWHERE. so i changed the order and had it put them in the room then crash_load them. Thanks >I'll bet you have autoeq patched in. What you're going to need to do, >is in the linkload snippet, place the char_to_room(vict, ch->in_room); >(I think that's what it looks like) before pretty much everything else. >As soon as it realizes that the player exists, and the character >linkloading them can, then have them be placed in that room. If >that's not the problem, I don't have a clue. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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