> I implemented tagged ascii files, so making this save was no problem at >all, but it is still rather easy if you use the obj_file_elem variable(only >problem being: player obj wipe). > There is never a need for a pfile wipe if you just code a converter program. Use the std util for circle2->3 pfile converter and just tailor to your pfile structs (and the new). +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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