Hello I found out a BUG I was wondering if anyone has checked it already. Ot goes like this (this bug doesn't seem to exist in bpl11): I create a scroll I set it at three fireballs, level 34. I recite the scroll to a fido The fido dies at the first fireball and the other two go to limbo... Poof, the mud coredumps. GDB output: #0 0x3a5a in write_to_output (txt=0x0, t=0x456000) at comm.c:1088 1088 size = strlen(txt); (gdb) bt #0 0x3a5a in write_to_output (txt=0x0, t=0x456000) at comm.c:1088 #1 0x3fe1 in new_descriptor (s=3) at comm.c:1332 #2 0x3082 in game_loop (mother_desc=3) at comm.c:682 #3 0x26f3 in init_game (port=4000) at comm.c:348 #4 0x2535 in main (argc=3, argv=0xefbfda30) at comm.c:312 It seems to be in stock functions. Can somebody else test it and confirm it? Eduo --------------------------------------------------------------------------- Eduardo Gutierrez de Oliveira Mythago//On eduo@ciateq.mx ICQ# 3824675 Centro de Investigacion CIATEQ,A.C. -- MEXICO Research Center Queretaro General Electric Center of Excellence - Manager of Information Systems +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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