The object variables on the mud already hold all the changes that are made while the object is in the game. If you wanted to save the changes, all you would have to do is change objsave.c's obj_to_store and vice versa to move over the information that you want and also change structs.h: obj_file_elem to store the new stuff you want. This will corrupt your player rent files, of course. Rick -----Original Message----- From: Tony Robbins <tonyr@PACIFIC101.COM> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Wednesday, December 02, 1998 4:59 PM Subject: Object File Idea >Is there any reason why a person couldn't make the rent file store all the >info on an object that has changed, by using a flag to store the difference? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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