Make a new LIQ_x type called LIQ_SURGE or something. Put a check in do_drink (act.item.c) to see if they just drank LIQ_SURGE and GET_MOVE(ch) += 50 and maybe send the char a spiffy message. Rick -----Original Message----- From: Erekose <yyrkoon_@geocities.com> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Saturday, December 05, 1998 11:22 AM Subject: [NEWBIE]Just a stupid Question >I have been trying to figure out how I could make it so there is a drink >that raises your movement points. Like lets say there is a can of surge. >It has caffiene and gives you energy so it would maybe give you 50 Move. >But the object affect fields only affect when worn. And that would >affect the MAX move not the Current move. What would I have to do if I >wanted to do this? Someone help me out. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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