try pagestring() Francis Hotchkiss wrote: > > Hello, > I was wondering if the list could help me with a problem I'm > having(actually that stock has, it it isn't as noticable in stock...) When > a huge amount of data is sent the buffer of data that gets sent to the > player, the game writes ALL of that data at once, causing players on slower > connections(a modem) to lose link. This can be seen be doing a 'where o > sword' as a god in stock. I was wondering if there is a way to send the > data as smaller packets, instead of one huge chunk? This way players > wouldn't lose thier connection from the mud by being "spammed out". Any > advice would be welcome :) > > -Astaroth > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ -- reply to bill<@>longboys.net(remove the<>) ...spam avoidance policy in effect. check out www.giftsgalore.com, lots 'o neat stuff there. GO JOHNNY!!! GO BILL!!! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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