I have in all cases except one. I have a dynamic wilderness map, and for imps it sends a lot of data(80 rooms wide by 24 rooms heigh with one color code per room and one symbol per room). I can't have a page_string in the middle of a map. -Ast > From: Invincibill <bill@LONGBOYS.NET> > > try pagestring() > > > > Francis Hotchkiss wrote: > > > > Hello, > > I was wondering if the list could help me with a problem I'm > > having(actually that stock has, it it isn't as noticable in stock...) When > > a huge amount of data is sent the buffer of data that gets sent to the > > player, the game writes ALL of that data at once, causing players on slower > > connections(a modem) to lose link. This can be seen be doing a 'where o > > sword' as a god in stock. I was wondering if there is a way to send the > > data as smaller packets, instead of one huge chunk? This way players > > wouldn't lose thier connection from the mud by being "spammed out". Any > > advice would be welcome :) > > > > -Astaroth > > > -- > reply to bill<@>longboys.net(remove the<>) > ...spam avoidance policy in effect. > check out www.giftsgalore.com, lots 'o neat stuff there. > GO JOHNNY!!! GO BILL!!! > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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