>I'd do these like this:
>const char *sector_symbols[] = {
> "&Y#",
> "&W:", /* Or whatever color you want to use for each of
>these */
> "&Y*",
>...
> "&y.",
> "&G*"
>};
Bad move. If the symbols were ***, this method would send &G*&G*&G*, which
is a bit more data than the player wants. Rather, make a check for the last
color or symbol used, and see if the next one will be different. If so,
terminate old color, send new. Otherwise, just send another symbol. ie,
&G***&n&B~~~&n
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