On Sun, 13 Dec 1998, Invincibill wrote: >I know there are a couple C++ code bases out there(MudLib and Mud++) >I messed with Mud++ and was impressed with its functionality. > >I'm wondering if anybody would like to venture out making a C++ code >base. No big hurry to get it done. We would use all new code and borrow >perhaps ideas and form from Circlemud. > >If anybody is interested in this venture drop me a line. Note I'll talk >about it with anybody, experience or newbie alike, but you should have a >decent understanding of C++ and what not. It wouldn't take a lot of convincing to make the next version of CircleMUD in C++. Or at least that is how Jeremy felt last time the issue came up. Then the issue becomes whether it is better to start from scratch rather than try to convert the existing code over to the C++ model. And if we start from scratch, should we continue MUD++ (GPL) or begin anew? http://mouse.van.ml.org/pollBooth.pl?qid=cmud40 Personally, I voted for C because it is much easier to read and understand, especially for people who would be picking up the code base for the first time. I don't feel strongly about it so if the consensus is C++ then there's no problem with me. Anyway, finals time... -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped. http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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