I know the Circle based MUD I play uses ACapp multipliers, ACapp on body is tripled and head/arms/legs/about/shield are doubled. But also ACapp is capped at 15 and any ACapp abover 15 is treated as 15. Dan Egli wrote: > Exactly how does the armor system in Circlemud work? I have been able to > gather that the lower your AC the better, but the ac apply values of armor > and such do not seem to effect my AC as predicted. Example: > > Char has no armor, AC: 100 > Char wears suit of platemail. Ac apply: 15 > Char now has armor, AC: 55 > > Wait a minute here? 55? Thats 45 off, not 15 off. Tripple the AC value. > Now: Char remove platemail, wears enchanted chain, AC apply: 30 > > Current AC of char: 55 > > NO CHANGE?! whats up? > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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