Figured out the bug. I would get a message like this RIGHT after the char died: SYSERR: NULL or NOWHERE in handler.c, char_from_room It would actually kill him before he was killed, because DG thinks one step ahead... Before the action is carried out, it checks DG. I had it on a greet for a mob, basically an instant slay spell. To all people who experienced this, add a wait 10 before the dg_cast is carried out. That way, the mob will wait until you are actually in the room before killing. ObCircle: Is there a good way of making DG so it automatically puts a wait 10 in a mob greet? That would probably be a very good ideas for %actor% associated commands. -CyberMan ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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