Hi all.. :) I'm currently revamping the do_consider command to something a bit more exciting. Instead of just looking at level, I decided that a little more needed to be compared, and this is what I came up with: Level (Level of Opponent and Level of myself) %ac, As in -100 being 100% (100-GET_AC(ch))/2 was the formula. Damage (This is giving some difficulties, should only hand_to_hand damage be compared? or) Hitpoints, (Mobs get their HP's divided by 10, anyone with a better method??) All this is taken from victim (opponent) and char (myself), added up so you get a total_char, then divide total_char by myself and time it by 100 to get in % how much the char is compared to the opponent. This then will print a message to the person. All this is definately no problem. (cept' you very rarely will hit 100% or 0%, but that's another matter.. :) But How could I go around do the thing with damage, since BarehandDAmage is calculated in one way, and Weapon damage in another. (E.g. A mob with no weapon has hitdices to play with, whereas the Player (PC) only have a damage of 1 without weapon (Purhaps something else that I can't remember right now, is playing around...) any ideas for this one? hm.. what am I really asking here.. yes, what would be fair to compare the players against the mob on (Besides the things I've gotten here) /Serces +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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