Re: do_consider

From: Del Minturn (caminturn@earthlink.net)
Date: 01/08/99


> fredag, 8. januar 1999, you wrote:
>
> SPS> Level (Level of Opponent and Level of myself)
> SPS> %ac, As in -100 being 100% (100-GET_AC(ch))/2 was the formula.
> SPS> Damage (This is giving some difficulties, should only hand_to_hand
> SPS> damage be compared? or)
> SPS> Hitpoints, (Mobs get their HP's divided by 10, anyone with a better
> SPS> method??)
>
> Why not make it simulate the combat fast? something like..
>
> If you look at the players and monsters hps, thier ac, and thier
> attacks (and each attacks thaco) - you should be able to figure out
> how many rounds of combat the fight will take, and who would win.
>
> Why compare monsters ac to players ac, instead compare how much damage
> they will do to each other each round, with thier hps as modifyer.
> Should give you better results.
>
> Remember to modify the monsters / players hps, if they are clerics,
> and lower the victims hps if they are mages. Other classes need
> similar changing .. warriors for kick, etc. But remember clerics
> healing should depend on how many rounds of combat his going to live
> in too.
>

I would also make considerations for those who have modified things like
"Number of attacks", spells like sanctuary, any spells that would
increase/decrease damage.
I know you can not account for everything, but atleast provide hint's or
clues as to how to add in thier variables.
(my 2 dimes worth)


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST