but it might interfere with other players' fun. Perhaps one player is in one clan and his other char is in another clan, then he would have access to clan vaults, and clan info. Fafhrd wrote: > Coding against multiplaying is almost invariably a losing battle. > A thought though.... for the last 5-6 years, I've been near or at the top of > the hierachy of some of the largest and most well known muds, and for the > life of my, I fail to see what exactly is _wrong_ with multiplaying. We > code/build/administer these things to be games, a way and place for all of > us to either hide from school, or unwind after a long day of shoveling shit > in the fields. Our players come for the same reasons, to simply have fun. If > the only way a person can have fun is to play both a mage and a fighter at > once, and it doesn't interfere in anyones elses fun, what exactly is the > harm?!? > > Erik Madison > ICQ #13940294 > www.greyhawk.org > fafhrd@greyhawk.org > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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